2015
Shadow Kings
Ingame characters for Shadow Kings (Art Direction, Workflow Setup)
2015
Eumel
A small figure done for fun and to test 3d printing.
2014
Comicon 2014 Skeletor Entry
My entry for Comicon Challenge 2014.
2014
Cherry Tree
A cherry tree - I created this for a cancelled project when working at Intenium GmbH in 2013. Modelled in ZBrush and rendered in Blender Cycles.
2013
Bonga Hut
Back in 2013 when working at Intenium GmbH I created this as a personal study. I wanted to test how good the vector art of Bonga Online translates into 3d.
2013
Bonga Online Illustrations
Illustrations done for Bonga Online at Intenium GmbH.
2013
Bonga Online Assets
Ingame assets done for Bonga Online at Intenium GmbH.
2013
Alamandi Ingame Assets
Ingame assets done for Alamandi at Intenium GmbH.
2013
Hulubulu Candy Warlock
Personal project: The Hulubulu Candy Warlock
2013
Astroslug
Early Astroslug concept.
2013
Astroslugs Logo
Concept logo for the game Astroslugs.
2013
Bit Barons Logo
Logo Design for Bit Barons GmbH.
2013
Toffifee
Contract work for Markenmacherei GmbH.
2014
Hedonism
A personal fun project with a fictional perfume design called Hedonism ;) Modelled in Maya and rendered in print resolution with Maxwell Renderer.
2014
Maserati Gran Turismo
Test rendering of a Maserati with Arnold beta.
2014
Audi R8
A Project I've done in collaboration with a photographer from Hamburg, Germany. Unfortunately I can't remember his name - I'm sorry. He shot the photo in the background, I rendered and composited the car. Done when working at Gloss Postproduction GmbH