Ingame characters for Shadow Kings (Art Direction, Workflow Setup)
A small figure done for fun and to test 3d printing.
Comicon 2014 Skeletor Entry
My entry for Comicon Challenge 2014.
A cherry tree - I created this for a cancelled project when working at Intenium GmbH in 2013. Modelled in ZBrush and rendered in Blender Cycles.
Back in 2013 when working at Intenium GmbH I created this as a personal study. I wanted to test how good the vector art of Bonga Online translates into 3d.
Bonga Online Illustrations
Illustrations done for Bonga Online at Intenium GmbH.
Bonga Online Assets
Ingame assets done for Bonga Online at Intenium GmbH.
Alamandi Ingame Assets
Ingame assets done for Alamandi at Intenium GmbH.
Hulubulu Candy Warlock
Personal project: The Hulubulu Candy Warlock
Early Astroslug concept.
Concept logo for the game Astroslugs.
Bit Barons Logo
Logo Design for Bit Barons GmbH.
Contract work for Markenmacherei GmbH.
A personal fun project with a fictional perfume design called Hedonism ;) Modelled in Maya and rendered in print resolution with Maxwell Renderer.
Maserati Gran Turismo
Test rendering of a Maserati with Arnold beta.
A Project I've done in collaboration with a photographer from Hamburg, Germany. Unfortunately I can't remember his name - I'm sorry. He shot the photo in the background, I rendered and composited the car. Done when working at Gloss Postproduction GmbH